Feedback Friday – 24.11
It’s Friday, and time for another edition of Feedback Friday.
To ask Team Twinmotion questions, leave your questions on the Twinmotion forum, under the “Feedback Friday” post on the Twinmotion Facebook page, or #Twinmotion on Twitter. The most asked questions will be answered every two weeks in a Feedback Friday article.
- Can we import our own Bump map while creating a new material?
Yes. While creating your own material, you can import the following customized textures: the texture of the material, the Reflection texture, the metallic texture, the Normal map and the Glow texture. Most of these parameters have a slider to allow you to make a quick adjustment. To import your own texture, click on the “more” button under each parameter.
Twinmotion supports texture resolution from 1×1 up to 8192×8192. The support formats are DDS, PNG, PSD, JPG and TGA.
You should import the Normal map to the Bump option. Get the Normal Map by using a third party software, such as CrazyBump.


- When I import my project into Twinmotion, why is my project so far away from the camera?
When launching Twinmotion, the position of the camera is at 0.0.0. To have your project in front of the camera while importing it, you need to set your project to 0.0.0 in your modeling tool.
You can also select your project in the scenegraph and press “F” to zoom to the project.
- What do these two options in the Twinmotion library mean?

When the Twinmotion library is hidden, deactivate the “Lock” option to allow Twinmotion to detect your actions and open the library panel automatically when needed. For example, when you choose the painting tool or select a material, the vegetation or material library list will automatically unfold. See a demonstration.
The “Synchronization” tool synchronizes the library list to your action. For example, when this option is activated, the library will automatically change to material list from another category when you select a material. See a demonstration.
- Why did I lose the painted vegetation while reloading my project?
While reloading a modified project, Twinmotion will integrate the modified part of the geometry while keeping the work you have done before, including the materials, weather settings, populations — except the painted vegetation on an imported terrain.
To avoid losing vegetation, it’s recommended to import your terrain model separately from the rest of the model, so you won’t modify the terrain while reloading a model.

The compatible formats are:
Heightmaps (*.r16; *.png)
Point cloud (*.txt; *.xyz)
Meshes (*.skp; *.fbx; *.dae; *.obj; *.c4d)
- How do I use an HP Windows Mixed Reality VR headset with Twinmotion 2018 or BIMmotion?
Twinmotion is compatible with Oculus Rift and HTC VIVE. Our team recently tested the HP Windows Mixed Reality VR headset at Autodesk University 2017, and it worked, too. The HP Windows VR headset uses Steam VR just like HTC VIVE does, and the way to connect it to BIMmotion or Twinmotion is the same as HTC VIVE as well. Check out this tutorial video on how to connect an HTC VIVE to Twinmotion 2018: https://www.youtube.com/watch?v=AlIaDHeEs7c&t=7s
That’s all for this Friday. Stay tuned for the next Feedback Friday on December 8th. Have a nice weekend!
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